Participating in a community

The community I chose was NCI (at Clare’s recommendation). I had originally chosen a group for people wanting to learn Japanese, but upon visiting the group’s headquarters I found that there was nobody there to interact with (probably due to the time difference between NZ and Japan).

I still do not feel fully confident with of Second Life, so I thought NCI would help me to get a bit more of a grasp on all of the basics. I teleported to the NCI plaza and was quite amazed by the number of people around. My nearby people showed several hundred in the immediate area!

However, when I zoomed the camera out and went to take a screenshot for this blog post, Firestorm viewer promptly crashed. Needless to say I haven’t got off to the best of starts.

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Permissions

What are permissions? Well, the clue is in the name, i.e. what you will permit another resident to do with items that you have created in second life (or equally what they will allow you to do). And what is the aim of it? Answer – the permissions system is designed to foster the best possible content and sanctify the best possible experience in Second Life.

By applying different permission sets to different categories of people, residents can control how their items are used and distributed.
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The Big Six

The Community Standards sets out six ‘behaviours’ that apply to all areas of Second Life, the Second Life Forums, and the Second Life Website. [link]

The goal of the standards is encapsulated in the following:

“treat each other with respect and without harassment, adhere to local standards as indicated by simulator ratings, and refrain from any hate activity which slurs a real-world individual or real-world community.” (I think it would be a great idea if more people followed this in the real world as well, but I digress.)

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Intellectual Property in a Virtual World

Demonstrate your understanding of the need and the means for protecting
Intellectual Property in a virtual world.

I thought it might be useful to first define what intellectual property actually is. According to the dictionary, it is “property that results from original creative thought, as patents, copyright material, and trademarks”. It is an” intangible asset, such as a copyright or patent”. In other words, when you create something, other people cannot just copy it without your permission, even when it is a ‘virtual’ creation.

Although this is an issue for all ‘virtual world’ sites, as Second Life is the largest and most well-known, I have based my answers on the information they provide. There are whole sections on the Second Life website to explain how your work is protected, but equally how the work of others is also protected, particularly trademarks and celebrity material. The site explains that as Second Life gets larger and more work is added, they are receiving more questions about intellectual property and Second Life. [source]

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